I just thought I'd post some guild activities/events we could possibly do; tell me which one's you'd like to see and which one's you wouldn't .
I had something else in mind but it just escaped me I'll edit it once I remember. And of course all of your suggestions/improvements are welcome .
- Scavenger hunt: I already made a post about this, basically we would tell you to find a certain drop item and you'd have to go find the mob and bring back the item. This could range from one specific item to a list of items.
- Naked run: I know what you're thinking; pervert much, but hear me out . Basically you would take off all your items, no buffs whatsoever except buff pang. No items that would increase speed (for the sake of good will, we'd trust you to uphold this yourself) and no pets. So we would start from let's say Saint Morning and tell you to run/race to Fantasy Desert on a specific point. We'd be in parties so you would know where to run because members of position would be standing on certain checkpoints. The winner gets a price. I was thinking of doing this in Server 2.
- Get the Captain: Make 2 (or even 3 to 4) parties, give everyone Lv. 105 equipment without any awakes, jewelry, pets. Items are allowed (eels, chocolate etc.) and buffs are allowed as well. Take one member of each party, give him Lv. 200 clean Swiftness set with Swiftness weapons/shields and he would be the Captain. We relocate to server 2 (PK) create the parties (need to be full parties Lv. 1 without Link Attack) and the captains of each party hide somewhere in lets say; Saint Morning, the rest of the party needs to find the captain of the opposing parties and kill him, you could change some rules like kill the captain 3 times and he's out of lives. I think this would improve team-play.
- Siege training: we go into Server 2 Arena, sort players into 4 teams of 4 members or more (different CS costumes to distinguish between ally and foe), again equip clean Lv. 105 equipment with no awakes, slots or jewelry. \Buff Pang is allowed, items are allowed as well, the goal is to run around and practice running while tabbing the right player and using the right skills, everyone has 3 lives to postpone the activity long enough.
- Bloody hunts: for this activity we need at least 3 full parties; we create 3 teams with full parties (keep it fair) equip clean Lv. 200 Swiftness equipment, get fully buffed, use whatever items you want. The goal is to hunt certain low level Bosses. Wiice (leader) or ToxicWind/Entropius (co-leaders) will decide which boss to go after. We're in Server 2 so PK-ing is allowed, the goal is to get to the boss (preferably a world boss and not an instance boss) and kill it. The other teams can attack you, so the team who kills the boss wins. No resurrection allowed (no scrolls, no Seraph skill) if you die you have to start over from nearest spawn and travel back to the boss. This needs a lot of teamwork. Instead of blindly attacking the boss, you need to work together to disable the opposing teams: Crackshooters use silence on magic users, seraphs use HC/buff/heal/AOE, Mentalist debuffs, slayers attack, Templars tank etc. This is some old-school FlyFF boss-hunting because your Lv. 200 gear won't allow you to kill the bosses easily. We might even switch to Lv. 105 gear.
I had something else in mind but it just escaped me I'll edit it once I remember. And of course all of your suggestions/improvements are welcome .
Last edited by Synonym on Wed Nov 19, 2014 2:38 pm; edited 2 times in total